Functional characteristics: Synchronize audio, video, and lighting control 120 channel inputs and 120 channel outputs 25 mixing layers, supporting up ...

Functional characteristics: Synchronize audio, video, and lighting control 120 channel inputs and 120 channel outputs 25 mixing layers, supporting up to 28 workstations Physical dual engine, seamless hot backup TCP/IP remote network access GrandVJ Image Mixer LightJockey Light Controller MADI transmission Support mainstream audio production software Features of lighting: Lighting control software based on Windows XP, Vista, and Windows 7 32/64 bit Large lighting library and user configurable editor Supports MP3, audio CD, SMPTE, and MIDI time codes USB dual core DMA interface, 2 × 512 channel DMA input/output Up to 100 lighting fixtures can be controlled, with 2048XL channels All lighting fixtures have graphical representations of their functions Audio control Main expansion console The audio console is a main amplifier Mixing console with 120 input channels and 120 output channels. It has input signal source, attenuator, phase reversal, L/R exchange, mono button, 5-segment stereo equalization with low cut/high cut filter, threshold and compressor with band-pass filter, 6 stereo auxiliary transmissions with audio and video before/after effect connection, 24 stereo output distribution 8-point full surround XY sound and image with a central channel and sub transmission, solo, mute, stereo sound and image, as well as a pusher and -60dB high-definition stereo level meter on each channel. Any input channel can be assigned to any or all output channels simultaneously. The 8 main output channels can be routed to any hardware output device, while the other 16 output channels can be used as sub groups, VCA pushers, and returned to any 8 main pushers. The auxiliary transmission can be internally routed or connected to any device output, and then returned from the device input. It is directly sent to the main amplifier and mixer through 6 independent return channels, with each channel having a high-resolution level meter and can be connected with effect jumpers. The console also has built-in XY surround sound and image, which can be assigned to up to 6 outputs in any way. The wrapping settings can be saved in the template, and clicking the mouse can achieve 5.1, 7.1, four wrapping, or any configuration. The console can be displayed separately or simultaneously in different views, providing quick access to multiple views of current information. The console has rich navigation functions and can connect different views. The pop-up navigation menu displays labeled channels and audio tracks, providing one click access to the functions you want. Monitor Mixing console The input of the main amplifier Mixing console is internally separated to 24 monitoring consoles, and the view of all the main amplifier consoles is copied. In this way, you can use the main fader to mix the monitoring without using the auxiliary transmit or matrix knob. This allows for monitoring of 72 channels of stereo mixing, each with a stacking equalizer, dynamic processor, and 6 auxiliary sending and returning channels. Each monitoring console has 8 main stereo output channels, allowing 16 channels to serve as sub groups. Input separation can come from the main expansion channel, after equalization, after dynamic processing, before or after the pusher. In addition, monitor Mixing console 1 can be designated as the main monitor Mixing console, and other monitor Mixing console can be separated from the console. Each monitoring console and individual input channel can use any separation point of other channels separately, opening up a new perspective on monitoring mix routing and control. engine The fundamental engine architecture is a completely new concept - virtual mixing engine, which is based on years of development experience in the SAW product line. The new engine design mainly revolves around on-site, low latency input driving technology, which enables the engine to accurately sense and trigger from the timing of on-site input data streams. The engine gathers the actual data of data, LIVE and sound equipment, realizes the instant response time, brings the feeling of the physical console, and there is no audio data error. This engine extensively utilizes multiprocessor and prioritized multithreading coding design, with manually encoded assembly language technology that can achieve the desired level of performance in a standard Windows environment. This design uses advanced assembly language technology to simulate all functions of the control panel program. In the SAWStudio Editing system, the engine uses 64 bit fixed-point computing technology that has received widespread praise from world audio critics. Pushers, equalizers, dynamic processors, auxiliary sending and returning, level meters, echo/delay, reverb, and other simulated DSP programs completely defeat hardware based processing performance when used on high-end computers. This design also eliminates the need for DSP based hardware sound devices, allowing standard audio sound cards to access all design functions. When the engine is running, the new engine design allows each program to operate on-site without the need to stop data flow to change device allocation, input and output routing, or stop saving session and operation scenarios and sequence data. Because of the low latency feature, the engine can perfectly match the external fader and Mixing console controller. SAC uses a virtual table lookup design to connect incoming controller signals to the virtual Mixing console and transmission control, as well as other internal functions of the engine. Different hardware controller information can be stored on templates (without the need to update or rewrite program code), which can quickly load programs and change the controller type to another type without the need to restart the program. The template can be used in different popular controllers, and when the new hardware is released, the new template will be available for download. Effect processing A powerful new SAC API (Application Programming Interface) has been developed to handle effect plugins. This interface provides one of the most direct and streamlined protocols for transferring information between applications and processing plugins. This design also brings powerful functionality and control, including automation capabilities, while also improving overall efficiency. The API is also compatible with most local SAWStudio plugins. The DirectX and VST protocols seamlessly form the engine design, with all types of plugins displayed in a common effect selection window. With numerous DirectX and VST plugins to choose from, you can start processing effects immediately without waiting until later. The effect can be connected through jumpers, which means that the engine can be automatically initialized during playback by inserting and unplugging in real-time, and the plugin can be directly inserted into a perfectly synchronized audio loop without the need to stop the audio stream. TCP/IP remote network access SAC also includes an internal network engine that allows up to 28 remote users to access the system through standard TCP/IP network connections. You can use simple Ethernet cables and hubs or switches, or wireless systems to freely stroll around the field while using a remote laptop for control. A set of user statistics can control any access permissions connected to the main system. You can connect as the main expansion engineer, so that you can access the main expansion and all 24 monitoring consoles. You can also connect as an engineer, so you can only access 24 monitoring consoles. The last one is to connect a personal monitoring console, so that performers on stage can fully control their own monitoring console. Video control GrandVJ is an image mixer software that can edit up to 8 layers of images. You can select any video from your hard drive and add effects to it, so you can start making videos. GrandVJ provides the perfect VJ solution. Video production is simple and powerful Controlling, triggering, and mixing audio video clips, animated text strings, or real-time images creates a stunning video show just like mixing. GrandVJ can mix up to 8 layers and comes with numerous video effects libraries. The A/B cross conversion mode with preview makes on-site operation more flexible. Can be used in conjunction with all settings GrandVJ is compatible with all common video and image formats. Its intuitive interface turns your keyboard into a super controller with selectable functions. Do you want more? GrandVJ's learning mode can easily set up any MIDI controller, supports OSC protocol based networks, and you can even control it with an iPhone. Connect and you can start the performance! Customization is simple GrandVJ is easy to customize and can meet user preferences. It can be quickly adjusted to meet individual needs and preferences. Mapping a new learning mode to a MIDI controller is as simple as pressing a button on a device, and of course, you can also input predefined presets for some common MIDI controllers. Bidirectional communication GrandVJ can communicate with controllers that support universal MIDI feedback. This function allows the software to send information to the controller, so that switching layers will reflect changes in the unit's parameters, so you can focus on your work and keep an eye on the display. Supports numerous files and formats GrandVJ is an animated video generator with ArKaos effect library and string list. It will play and mix most of the video components, including VOB, DIVX, and MKV, and comes with sound - GrandVJ can also provide extensive support for other different media, including some image formats, Flash books, and animations, which can be used as video sources and multi-channel camera output for live mixed videos with effects. Light control LightJockey 2 is a flexible and easy-to-use Windows based controller that utilizes USB and DMA interfaces, making it one of the most advanced PC based controllers in the past decade. LightJockey provides lighting designers with more flexibility, spontaneity, and ease in user centric control: Features: √. Software for lighting controllers based on Windows XP, Vista operating system, and Windows 7 32/64 bit √ Large lighting library and user configurable editor √. Supports MP3, audio CD, SMPTE, and MIDI time codes √ Martin USB dual core DMA interface, 2 × 512 channel DMBIN/output √. Can control up to 100 lamps, 2048 DMA channels √. All lighting fixtures have graphic tables for their functions √. LightJockey Manager has been added, and the software can be downloaded for free to schedule events √ Includes LED-Trix plugin for mixed color lighting fixtures LightJockey has become an industry standard on PC controllers and is considered the most intuitive controller on the market. It can be used to handle current and upcoming Martin fixtures and updated fixtures. The core of LightJockey is the MSD5 MC version virtual visualization tool, which is a quality visualization simulator capable of creating realistic 3D beams. Visually very precise and easy to understand, the simulator also supports offline creation of virtual visualizations. Digital audio function With more flexible music functions, the LightJockey interface with Winamp can play a large number of digital audio files, including MP3. LightJockey has the ability to process audio CD ROMs. It also has suitable interfaces to support SMPTE and MIDI time codes. Additionally, the performance protection backup function ensures that programs are not lost. The Choice of Lighting Professionals LightJockey is often powerful and includes all the features required by lighting designers in clubs, mobile DJs, tours, and special event markets: a large lighting library, user-friendly graphical features, advanced shape generators, fast and intuitive motion programming, and comes with all the benefits of Windows environment, such as window adjustment and drag and drop technology. LightJockey Manager with LED-Trix plugin LightJockey Manager is a free software added to the LightJockey controller. In addition to scheduling, remote, or direct control of your LightJockey activities, you can also use LED-Trix to control your LED lights and the LightJockey LED effect engine. LED-Trix is a plugin of LightJockey that allows for easy programming of color mixed lighting fixtures, such as LED based lighting fixtures. But it can do more than just control LED lights - any RGB, CMY, HSI, RGBAW, or individual dimmer channel can also be controlled by LightJockey LED-Trix. Martin USB dual core DMA interface Martin is committed to designing the best lighting control system on the market, and its LightJockey brings more flexibility, productivity, and ease of use for lighting designers in user centric control, all they need is a simple Martin USB dual core DMA interface. By using LightJockey, you can participate in a huge and active community where users regularly participate in forums to discuss lighting technologies and techniques, as well as Q&A sessions....